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Won't kill it, but it's undeniable that it has vastly reduced its relevance.

The console and AAA game space just isn't a growth market.

I would like to think that the 8th gen of hardware can revitalize demand, but the lukewarm reception of the Wii U has me thinking it's far from a sure thing.

It also has me thinking that the business model based around the 2 year development time for major releases may no longer be the rule for success, but the exception.

While I don't want to play in a market where mobile games that I'm not likely to play for more than a few sessions or for only 10-15 minutes at a time are the standard even when made available for free, about a dollar or even less than $10, we've kind of hit the point at which one has to ask which games are actually worth paying $60 on release.