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Conegamer said:

That's exactly what I was referring to. ACiT was great, one of the best titles in the series (though the lack of Clank in much of the game stops it from being THE best), and after that, did they build on the concepts? Did they try? No, they didn't. They pretty much created two different games using the IP as a cover to make it sell better. Hopefully this will change with the PS4.


Insomniac pretty much repeated what they did in the sixth generation, which was: finish their main "trilogy"; then experiment with the games thereafter.  In the sixth gen, it was Deadlocked; this gen, it's All 4 One & Q-Force.

To be honest, it's not a trend that I hate.  Working on tweaking the same formula all the time in a series must get a bit repetitive, at least this way they get to try something which is potentially completely different but in the confines of a series they're used to making.  In the case of All 4 One & Q-Force, it was also a chance for their second team (Insomniac North Carolina) to have a go at making their first games outside of the Burbank studio.

The problem is, this gen has gone on for so long that it seems such a long time ago since we had a proper Ratchet entry.  I'm hoping this is just because they're cooking it up for the PS4 (I'd hate to see Q-Force as the way they ended the whole series).