SamuelRSmith said:
Thus driving up budgets and increasing risk. Which means fewer games and decreased quality. |
This wasn't a problem in any of the previous gens. Developers were forced to release 'finished' games. Meaning way higher quality. Costs are irrelevant in this case and should be no excuse. Today, with the ability to download so easily, a lot of publishers are content at releasing half-assed games because they don't care and if anyone complains, do a quick fix.







