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Akvod said:
dsgrue3 said:

Very informative. Seems as though most outsource the little things that may be time consuming and non-vital - props, weapons, vehicles. Smart business decision. 


Yeah, but they need to be careful not to outsource things that are vital:

http://kotaku.com/5841910/those-horribad-deus-ex-human-revolution-boss-battles-were-outsourced

A month after release, popular opinion holds firm that Deus Ex: Human Revolution was a well-made game. And yet one niggling flaw stands out, an issue that has been highlighted in countless blog posts, tweets, and video game forums. Those accursed boss battles.

As it turns out, those boss battles weren't designed at Eidos Montreal, they were outsourced to a studio called Grip Entertainment. In the video above, Grip's head Paul Kruszewski talks about the process of crafting the boss encounters, from gun-arm Barrett to silent robo stealth-chick to the "boss conversation" at the end of the game's first level.

Good point. 

I still need to finish that game. The boss with the exploding barrels was annoying as hell. -_-