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Times change people and the industry is market driven as always.

Do games like Spyro, RandC, Crash etc., still sell bucket loads? No. Crash Bandicoot sold like 40m total but now seems to have hit a wall. The last one did just over 1m on multi-platform ( not sure if it was on PS3 but was on wii and x360). The last Spyro sold 330K on PS3.

As developer do you invest in nostalgic games and franchises to please a small minority and make peanuts for profit ( or even a loss) or do you give the people what the majority wants and make the big bucks?

I understand what is being stated but one must look at why this is the case.