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Kresnik said:

 

I understand the point he's trying to make but this is an awful, awful article.

He doesn't even seem to understand basic concepts such as what is a third party title (i.e. nothing to do with Sony) and what is a first party title (i.e. developed by Sony).  He lists games such as Resident Evil, Metal Gear Solid & Tomb Raider like they haven't appeared on the PS3 or something.  We're getting a new instalment of each of those franchises THIS YEAR.  Jesus Christ.  If his complaint is about the quality of the games now vs. how they were on the PS1, then again, why is this a complaint he's leveraging towards Sony?

Heck, the fact that those types of games are mentioned is just a testiment to the fact that - even with his rose-tinted glasses on - mature games have always been a staple of Sony's systems, mixed in with more light-hearted stuff.  Which is exactly_the_same situation the console is in now, not least due to Sony's efforts to keep the 'other' side going.  Sony ran, by my count, 4 platforming IP's on PS1 (Crash, Spyro, Ape Escape, Tomba).  Sony are running 4 platforming IP's on PS3.  They're different from the ones they ran on PS1, but they're still there.

Speaking of which, he goes on this big rant about platformers.  Now, I do get that.  Heck, I was having a nostalgia-fueled discussion with ConeyGamey just last week about Spyro!  But Sony do the best with what they've got.  They cannot develop new Spyro and Crash titles, they never owned the IP.  The platforming IP's they do have - say, Ratchet & Sly Cooper, we have seen on the PS3.  Sure, they're not up there with Nintendo for keeping their platforming franchises going, but I'll be damned if you're going to tell me that they didn't try.

What I love - probably most of all - about Sony is their IP rotation.  I feel like they know better than their competitiors when to keep something going; when to revive something and when to introduce new IP's.  A simplistic way to look at it would be examining platformers this generation.  Ratchet has been a staple throughout PS3's lifespan - preserving a popular heritage.  LittleBigPlanet was introduced early on and became a core new IP - introducing new IP's early.  Sly Cooper was given a new instalment this year - bringing back fan-loved old games.  We're getting Puppeteer later in 2013 - again, a new IP.

I understand the broad point he's trying to make, and there's plenty of scope to discuss the core issue here, which is Sony's preservation of their old IP's vs. introducing new stuff.  It's a debate we've had countless times already on this forum within the topic of PSABR.  But if this article is an attempt to debate that point further, then it's a truly awful way to go about it.  Nostalgia is a lovely thing, no doubt about it, but when it causes you to throw logic out of the window & eschew basic principles of how the industry works just to get hits for your article, then it's time to stop.

edit: Sorry if this post is a bit disjointed.  This is the second time I typed it out, since I was typing it from my phone but the whole thing decided to crash.  So, some of the gist of the post may have gotten lost through typing it again.

well said :)



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