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JWeinCom said:
enditall727 said:
JWeinCom said:
enditall727 said:
Salnax said:
Another possible problem: unintuitive gameplay.

When you play a regular fighter or Smash Bros, you want to inflict as much damage as possible while taking as little as possible. Hence, you have a balance of offense and defense. In PSASBR, there's relatively little reason to defend, especially since a Kill counts for more than a Death. Honestly, being hit only matters when somebody is using a Super Move, and other than the Level 3's those can be tricky for noobs to land.


Well, what do you think about them adding a new curve to the battle system? What if every time you hit an opponent, it took away a certain amount of from your Super bar? Like you gain 10 points to your bar by hitting an individul but it also takes 5 points away from the Super bar of the person you hit. It would keep people more on their toes because it's not like they could sit around and hold a Super as long as they wanted. It would add a slight twist to everybodies strategy.

 

I think it could work. Does anybody agree?


I don't think that would work.  Basically, you're indirectly healing half of the damage you do.  This would do a few things.  First of all, it would lengthen the match tremendously.  Back and forth matches could take quite some time.  Secondly, it would give an even bigger advantage to characters like Raiden who have a very good level 1 super, since building up to higher levels would be much more difficult.  It would be incredibly difficult to get up to level 3 if you're against an evenly matched character.

This wouldn't be a bad idea for a side mode (something the game desperately needs), but it's not a great idea for the main mode.  This is actually the way I feel about the super thing they have here too.  They should have had a more traditional mode (like Smash has stamina mode) that could be the default gameplay style (perhaps with supers just dealing extra damage or something, and then label what we have now as "pro mode".  This would make the game a little more noob/party game friendly.

enditall727 said:
JWeinCom said:
Apparently only games with commercials airing every two seconds sell well (oh and there were most definitely commercials). Like, remember all of those Ni No Kuni ads? Kid Icarus: Uprising clearly had more ads than PS All Stars. It's not like there was an open beta, or in store demos in every store I went to (these are usually national decisions so I imagine it's the same elsewhere), and lots of coverage on gaming websites.

People saw the game, got to play the game, and they said no thanks. It's a mediocre game with sales to match.


no, the game will just sell at its best possible potential in the specific region at the time with a good commercial behind it.

 

The quality of the game matters as well..

People seem to be acting like TV commercials are the only form of advertisement, which is not true.  Plenty of games succeed without any form of commercial.  I also don't think it's true that PSASBR had less than normal advertisement.  PSASBR had far more advertisement than the average game.  It wasn't call of duty level advertisement, but way more than most games received. 

nah, i think it could work.

 

and how would you be indirectly healing half of the damage you do? The damage could be maybe 1/3rd of the AP earned with each attack landed . They could also just balance everything out with the faster characters

 

It would give people more of an appreciation for the ability to block

 

and what ads are you talking about with PSASBR? give me some examples on these advertisements that was "far more" than the average game


First off people don't block because the game's made mode is free for all.  It's the same thing in Smash where it's just too chaotic to really block. In 2P matches blocking would work fine except that a lot of attacks are too quick to/ranged to punish.

Anyway though, if you're draining AP from you're opponent, you're taking away their ability to kill you, basically prolonging your life, and essentially healing yourself.  Especially in FFA, it would make getting anything more than a level 1 very hard.

As for ads... I mentioned all that already.  There were instore demos at every retailer where Sony has paid adspace.  This means Best Buy, Target, and Gamestop at least.  Sony did not put any other games in their displays over the holiday.  They have a youtube video with 3.8 million views that linked directly to the preorder page, and now links directly to retailers web sites to purchase.  They had commercials out for it.  They had an E3 stage demo for it.  Open Beta.  Super bot trotted it out to every fighting game event including Evo.  Web sites had a ton of coverage on it.  IGN in particular did a lot of stuff on the game.   Sony didn't just plop this into retailers with no advertising at all (like they did with Sly).


Anyway though, if you're draining AP from you're opponent, you're taking away their ability to kill you, basically prolonging your life

 

*looks around*

That's the point. You want to try to make sure that the opponent doesn't get his super while you are building yours at the same time. It could be chaotic

 

C'mon now Mr. Feeny. most of that stuff named on the ad part is pretty much redundant when being involved with Sony advertising it for the most part. A lot of games get demos at stores wtf. They do that with basically every game that gets a demo so that is nothing special. a Beta is NOT AN ADVERTISEMENT!!. A beta is a beta. EVERY game gets coverage on websites. IGN DOES NOT equal the masses. IGN makes vids for basically every game so i dont know how you see that as Sony advertising Battle Royale.

 

Super bot trotted it out to every fighting game event including Evo

yea, i'm pretty sure those people at the event already knew about Battle Royale because.. it is.. a FIGHTING game... at a FIGHTING event

 

The commercial is the main way to get the word out for a game the quickest at its release