BlueFalcon said: Ya I agree but we are getting some additional details regarding compromises of Xbox 720's DDR3 + eDRAM setup vs. PS4's GDDR5. Also, it appears, PS4's development tools will allow easy access to the 'metal' of the GPU hardware to extract maximum performance without being obstructed like Xbox 720 appears to be by MS's API / tools (at least initially). I think Sony really took all the criticisms of PS2-3 to heart this time. They are doing a full 180* turnaround in terms of console design -- spending more $$ on the GPU (instead of CPU as they did in PS3), and making sure it's as easy to developer for as possible. Huge props because on PS3 they made it too difficult to develope / optimize for and spend $$ on the wrong components. A console's budget should be allowed more towards the GPU since that's what renders the actual graphics, not the CPU or memory. Adding faster GDDR5 memory to feed the GPU is already a win since it's a lot closer to how high-end GPUs are designed on the PC. |
I agree... the Orbis looks a lot more close to PC than Durango... that's good and easy for developers... no need extra work to use special or fixed functions.