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RazorDragon said:
VGKing said:
RazorDragon said:
VGKing said:
RazorDragon said:

It will be a nice graphical update, but no generational leap like, for example, N64 to Dreamcast or PS2 to Xbox 360. Sure, BF3 and Crysis 3 looks nice, but it's no generational leap. Even those tech demos from Epic and Square, while looking nice, can't impress me enough to justify the cost of those specs, and that's assuming games next-gen will look just like those demos, which they won't because that would require two GTX 680 and a i7 in those consoles.

Is that what you tell yourself to justify your Wii U purchase?

No, the jump wont' be as big as the one from PS2 to PS3, but it will be big and it will be noticeable. Imagine what developers like Naughty Dog will do with PS4 5-6 years from release? 

I don't have a Wii U, PC, 360 and Wii here. By the way, being able to experience what PC graphics look like compared to 360 graphics, it's a nice jump, it's noticeable, but it's absolutely not what i'd consider a generational leap.  These consoles are quite underpowered compared to current PC hardware, i doubt the graphics will look anything special in 5-6 years.

Look at early gen PS3/360 games and compare them to ones that came out in the last 1-2 years. There's a huge difference. There was a huge difference at launch and that kept getting bigger over time. I expect the same next-gen.

But that's different. In the early gen devs were still on the change from fixed-shader GPUs to programmable shaders and single-core to multi-core processing, things that were standard since the beginning of the 3D generation of games, engines were still being made and improved to use correctly the new hardware and development costs went through the roof. Still, developers like Rare made games early in the gen that used textures like that:

No game nowadays uses textures in that high-resolution in the same amount Perfect Dark Zero(launch game for 360) and Kameo(also a launch game) use. Over the course of this generation, as they learned to play with the hardware, devs exchanged texture quality for lightning quality, improving on that "PS2" feel early games had because of the PS2-level lightning engines, but it wasn't really a improvement, it was just an exchange. Next-gen, devs already know the strenghts and cons of programmable shader GPUs and how to use effectively multicore processing, they will just improve on what they had on PS3 and 360 by using better lightning engines and texture quality. There's so much you can improve when you already know what to improve, so don't expect too much from next-gen like the difference from early 360 to late 360 games.

We'll see. Again, you come off as defensive to me. Your Reggie obsession means your a Nintendo fan right?
At the very least, save your comments until we actually see some of these games running on next-gen consoles.