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Polygon

Launching Gears of War 2's online play was the biggest regret of former Epic Games design director Cliff Bleszinski, according to a recently posted FAQ on his Tumblr.

"It was a huge mistake for everyone involved, unfortunately," Bleszinski wrote. Bleszinski offered additional insight on Gears of War as a whole, including the characters' look and dialogue. According to Bleszinski, the buff look of the characters wasn't his call, and his writing didn't include the day-to-day work.

"In hindsight having the characters yelling things like 'Shit yeah' while in the midst of a life and death situation might not have been the best idea," Bleszinski wrote. "Still, it's things like this that were a signature of the game."

According to Kotaku, the FAQ also included a now removed question on Epic's "Samaritan" demo that was shown at GDC in 2011.

"One day I'll be able to give the full story on that," Bleszinski wrote. "It's really a doozy. If journalists nag Epic enough and they give the OK I'd be glad to give details."

In response to questioning from Kotaku, Epic Games echoed Bleszinski in that it was a "doozy," and added that there is no new information about it.

Bleszinski left Epic Games in October 2012 to take a "much needed break" after 20 years in the industry. On his Tumblr, he added that "in becoming the overall 'master of the fun' as Design Director I didn't have 'my baby' project any longer, which was something that I really missed.

"I also had saved enough to just take some time off and roam the earth like Kane in Kung Fu," Bleszinski wrote.

http://www.polygon.com/2013/2/10/3973120/cliff-bleszinskis-biggest-regret-was-the-launch-of-gears-of-war-2s