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JWeinCom said:
@3. Tomb Raider, Metal Gear Rising, GTA V, Watchdogs, Bioshock Infinite, DMC, Battlefield 4 (Beta's due out in September I believe so it should be this year). A lot of stuff coming out. I'm just saying that this makes it seem unlikely that developers were holding back stuff for the 720/PS4 launch.

4. I'm saying they won't leave a 140m install base for a new one. And I do think it will be like last gen with PS3/360/720/Wii U/PS4 games. But the big difference is that the gap in these games won't be as large as they've been. Right off the bat, you don't have the jump to HD, plus the systems themselves aren't going to be a big leap in term of power, the online interface won't be a big leap, it doesn't have some impressive new multimedia capability etc. People are going to see COD running on the 360, see it run on the 720, and they're not going to see a really meaningful difference that would make them buy a new console.



The only big games from that list is GTAV (which I explained earlier), Battlefield (which may or may not release this year and/or may or may not also release on Next gen consoles). Watchdogs is a wildcard in terms of sales and for the platforms it'll release on. Tomb Raider, Devil May Cry, Metal Gear Solid, and Bioshock will sell modestly but not huge, similar to many games from 2012. In fact, I'd say all of those games will see fairly low sales with the exception of Bioshock, looking at preorders. So yeah, support for this year isn't much different from last year: weak.

It's also worth noting that Tomb Raider and Bioshock (and I think MGS) were originally planned as 2012 titles. If developers released their games when they expected to then 2013 would look pretty barren and probably much worse than 2012.

There doesn't have to be a huge leap in graphics. For example, its been noted by many developers that current systems desperately lack RAM. Low RAM has been the source of trouble for many games actually (see games like Skyrim and Red Dead Redemption). With more than enough RAM next generation, developers are going to have a lot more freedom to create games that they wouldn't be able to make on current systems. This would allow for bigger worlds, more objects in those worlds, and split screen support for games that once didn't have resources for, etc. All of these have been prevalent problems for developers this gen.

As for the other technological advancements, we simply don't know of them yet.