RolStoppable said:
You have that backwards. The hardcore are the easy targets. Give them a trailer and some hype and they'll pretty much buy your game on launch day, because the bad reviews aren't allowed to be published before due to an embargo. On topic: There are obviously not enough of these gamers who buy 100+ (or 50+) games per system to sustain these corporations. Tie ratios for home consoles end up being around 10 games, so that should tell you that the vast majority of console owners don't buy many games. But the total number of games that is bought by these less dedicated consumers exceeds the total number of games that is bought by the very dedicated consumers, so that's why going after these so-called casuals is worth it. |
Those Hardcore are only going to make the game sell 2-5 Million, though. The Casuals made Wii Sports Resort sell over 30 Million. I would say they are both easy targets (to some extent), but Casuals are an easy and large target.







