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spaceguy said:

 

 So you like being able to sell your game? Well there is a problem, Software companies are closing if someone coughs to hard in developement, Meaning nothing can go wrong. God forbid you make a game that is different from the rest. Some games take time to get a following.  So with all the risk involved and companies like game stop destroying first hand sales. What is the answer? What should the software/hardware developers do?

What would you do?

Everytime a game studio closes it's doors I will update the thread. If I don't quick enough, feel free to do so your self.

Does anyone have a count of how many software companies we lost in this gen?

Software giants aren't smart enough to handle the costs. They keep making bigger and bigger games, the costs of development of those games are inflating out of control... meanwhile, titles with smaller development costs, like Just Dance, blossom and make massive profit.

What the software giants need to do is question their development model. Not the sales model - not "blocking second hand games" or "in-game purchases" or anything like that, but the development model, the way that they make the game in the first place.

The answer to second hand game sales is to make games that consumers don't want to sell back to the game store after playing, that the majority of consumers will consider to be worth the full retail price. You will notice that Nintendo never really complains about second-hand titles, and their games mostly tend to maintain their retail prices for years, where most other games start dropping in price within a couple of months of launch. They also emphasise that inflating dev costs is a big problem in the industry. And while they did experience a short period of losses, it was during a period in which the Wii and DS were fading, the 3DS was only just launched and hadn't blossomed, and the Wii U was still in development. They're already making their way back into profits.

And while many studios have been closing, most such studios have been ones working on the 360 and PS3, where dev costs have been out of control, competition has been extreme, and most games are designed to have frontloaded sales - which just encourages second-hand gaming.