Mnementh said:
I agree that different forms have their weaknesses and strengths. Good books have better stories than good movies, but movies are easier to consume and are more impressive with pictures. Games have their strengths too, but on the side of interactivity, not on the story-side. Which is the one we are talking about. Again, try my test: make a playthrough video of a great game, unedited. and show it in a cinema together with a great movie from the same genre. Which one will the audience like more? |
This is fast becoming a discussion of its own. Your test is flawed by the fact that you are pitting together two different mediums of which only one will be able to perform on its strengths.
If I put up Se7en versus Heavy Rain, I'm pretty certain not many will be impressed by the later. The scene where you saw off one finger, an action at a time, will be that much less dramatic simply because the audience is not part of it. Make the audience play the whole thing and have them do the deed and you may get very different reactions.
My girlfriend is a squeamish person. She doesn't like horror films or gore that much, but she loved Heavy Rain to bits. Having asked her what she felt was more impressive, the head bit from Se7en or the finger bit from Heavy Rain, she always goes for the later.
It's apples to oranges here. You said we talk about stories and not interactivity...but interactivity determines story impact in games. I've had friends sit down and play Flower on my PS3 after they had watched me do the first levels. Their reactions quickly went from "Yeah, it looks pretty" to silent concentration as they played, to feelings of loss in the 5th level and a grand feeling of joy and elation as they reached the city. I've watched my friends go through curiosity of the first few levels, to smiles as they rode the wind, to a brooding concentration as they navigated the electric lines and finally to wide smiles as they brought the city back to life.
Watching something and being part of it are two different things. That's why games cannot be measured on the same scale as films or books. They are not films, nor books, but their own thing with their own set of tools by which to engage the audience.
So I can't agree to your test because by taking away a game's interactivity - be it wide areas of exploration or simple quick time events -, you defang it and force it to be something it is not.








