KylieDog said:
teigaga said:
KylieDog said:
osed125 said:
JoeTheBro said: PSASBR was amazing and has sold over half a million copies. Nuff said. |
You know 500k units is pretty low for a AAA game right?
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It isn't a AAA game.
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Ir may not be triple AAA in terms of its budget (judging by its graphics+content), but it was undeniably Sony flaship title for the fall on PS3. This means they were expecting this to push hardware and to easily pass 1m within its 1s month. They probably expected around 1m during launch week, I remember they kept begging hwo this game was for everyone. Successfull games of its kind either have explosive holdiay sales or average start yet extremely long legs.
Theres a reason why Sony seperated with Superbot and Superbot suffered "significant" Layoffs. The game flopped, both in expectation and probably in recouping its cost+marketing.
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Why would Sony stay with Superbot if all they are doing is a few characters? Don't need an entire studio for that.
...and 1m for a fighter launch week? You're not being remotely realistic. Even the biggest fighters barely get half that. I already listed 2012s fighter sales, PSASBR did fine.
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You're ignoring the nature of this game. Its not marketed as a traditional fighting game and again sony repeately positioned it the tent pole release, a game at the forefront of their desire to break into the living room as a fun for all title. For this reason, comparing it to other traditional 1vs1 fighters carries no value what so ever. Supersmash was definitely its inspiration and I'm sure they expected to replicate a faire portion of its success .Of course if this was actually conidered a success sony would not have cut tehir ties with Superbot becuase not only would they be creating character DLC, but also a nextgen sequel. If Sony knew it would sell only 500k in 3 months there is zero chance they would have green lit the game.
Again I put emphasis on the fact that it was their main holiday release. Any such title that is a full priced game and fills that crucial spot in a systems line up is a flop if its struggles to pass 500 (apart from Launch titles). When was the last time Nintendo, Microsoft or even sony had their main holiday release sell as poorly?