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CGI-Quality said:
Podings said:

That doesn't as much have anything to do with how "colorful" or "full of colors" the games appears to be, as much as the colors that ARE there seeming very uninspired and quite frankly not very "realistic." I don't have any feeling of just what they want it to look like in the first place. If I had to guess, I'd say they WANTED it to look like the digitally painted concept art for a typical Hollywood effects extravaganza. Which is just about the least personal thing I can think of in the history of art.

Then there's the character gallery which appears to be a very careful selection of trying to appeal to 20-something male gamers. A guy you can relate to, and a girl you can protect. Neither of which have any interesting visual design quirks of any sorts. To me it comes across as pandering even harder than most have done before.

It's a design that seems excluding and stunted in order to not "weird out" the target audience.  It makes me think that the game isn't interested in telling me anything that would in any way challenge my views or values. Like it doesn't want to present any thoughts outside the target demographic's established comfort zone. And that make it look uninteresting to me.

You're definitely thinking too hard on this.


Maybe. Though I do think if games want to be taken seriously, and have budgets of $100.000.000, these are things that SHOULD be thought about, because I can guarantee you that the people who want to make the money for that budget back thought about it.

The result of it all is that some people in the target demographic are extremely enthusiastic for this game. The other 90% of the population sees no appeal what-so-ever. And the people who think this is the greatest thing ever will continue to think that games must have a "stigma," or that "the man" wants to hold games down from being art, when the reality is that the games in question are deliberately made to pander to a very specific audience.