| Metrium said: They sound so arrogant. Try being less arrogant and focus on making your interactive movies more like games. Uncharted 3 was a fiasco imo. If other devs are making ''idiot plot'' well ND are making ''idiot gameplay''... well atleast 1/3 or their games are, 2/3 are cinematics/cutscenes/quick timed events.
Edit: Just to be clear, I enjoyed the UC series alot. But those kind of arrogant comments rly grind my gears. The industry is not stucked wit ''idiotic plots''. They are ALOT of games with great story, such as Mass Effect and Arkham City, but I don't hear Bioware or Rocksteady making comments making them sound like they are claiming to be the messiahs of game story telling and atleast these guys don't forget that they are making games despite the fact that they still manage to have storys just as strong. Calling the industry on ''idiot plots'' is so exaggerated that I feel like also exaggerating with my comment. |
You are taking it out of context. 'Idiot Plot' isn't something Naughty Dog just made up, it's a term in films and books. It's NOT an insult. It's when a the protagonist or antagonist does something against their characters normal inclinations, such as a cowardly person deciding to walk into a zombie filled graveyard. What they are arguing for is that the character should drive the story/theme/plot and not the other way around.
What we get in most games at the moment is a story first and then they design the character to fit that story. This means the focus is then on what goes on and NOT on how the character feels whilst going through the experience. IF you could capture that then the gamer would feel that too.
Enter TLOU.







