Sounds fair, though I'm sure it's nothing really new. There have probably been many games that have fit that description over the years. Still, I understand what they're saying, that it's borrowing elements from survival-horror while cutting some of the tropes of that genre. The character you're playing depends on the environment for survival, but you're not as slow and as helpless as in, say, Silent Hill; there is still a lot of danger, and you need to be careful, but the emphasis isn't going to be on scaring your brains into a quivering little pile in the corner.
I welcome this new sub-genre with open arms.








