Aielyn said:
I've chosen to respond to your answer, rather than HoloDust's, because it contained the most information. Let me ask you this - how does a "stream processor" differ from an "ALU"? That is, I can understand that both have 2 flops/clock, but if that's the case, why aren't they called the same thing? What does one do that the other doesn't? |
I this case, they are the same, there most likely isn't actually any difference between them - Xenos' shaders are based on R600 architecture, for WiiU it is believed it is based on R700, but Markan said it's registers are R6xx, so it might be also based on R600. Even if it's R700 (or even Evergreen) they are all VLIW5, which means 4 "simple" + 1 "special" in group (let's call them like that, to not overcomplicate things). VLIW5 was pretty inefficient, using mostly 3-4 out of 5 ALUs, so later they dropped to VLIW4, and finally to GCN in 77xx and up cards.