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ShroudedDarkness said:
A203D said:
seiya19 said:

 

"The targeting system is not better as 25% of the time I targeted the wrong ground enemy and 60% of the time"

I've never had any problem targetting the enemy I want. If your targetting the wrong enemy, it might be that your not using it properly. Like I said the reason I felt the targetting was more fluid is because in previous games R1 lock forces Dante into a strafe position. This slows down his movement and locks him into a single enemy proximty.

The point of removing that type of lock was so Dante had free flow movement at all times. It also means Dante isn't restricted in a single enemy proximity. For example one of the things that was cumbersome in the previous games was how you can only evade when holding down the R1 lock button. That create problems when your facing groups of enemies becasuse Dante's evasion movement are restricted by the proximity of the enemy he is locked onto.

The point of this new locking system was to allow free flow movement at all times, no slow down strafing, no restricted movement, evasion alavailble at all times, more fluid transition between enemies rather than mediating between R1 and L3 button presses.

"Devil May Cry 4 Dante had 83 moves available to him at all times, so no, DmC Dante does not have more gameplay options. Yes, such as the fact that Dante's whips have very few of the mechanics that Nero's Devil Bringer had other than pulling enemies to you and pulling yourself to enemies.  They also failed to bring in a counterpart to Nero's Exceed System.  They also have absolutely no counterpart to Devil May Cry 3 and 4 Dante's Royal Guard style. They also fail to fully implement a replacement for the Trickster style and Dante has so few moves with his guns that it fails to compare to Gunslinger.  Overall, DmC Dante has well under half the total moveset that Devil May Cry 3 Dante had and 2/3 the moveset Devil May Cry 4 Dante had."

I beleive DmC has about 70-80 moves, I haven't actually counted. But I'm not actually reffering to moves, I'm referring to how the mechanics of those moves work. The point of DmC Dante is that he integrates the mehcanics of both Nero and Dante. For example one of DMC4 Dante's Trickser moves is Teleportation to an enemy; I don't see why that would be needed here because an enemy can be reached using Angel/Demon Pull. It was DMC4 Dante's version of reaching an enemy like Nero's Devil Bringer, but intead they decided to go with Nero's Devil Bringer because its more useful for other things. The Angel/Demon Pull are more useful in the air as well because they allow you to move in the air freely, unlike Teleportation which is point to point movement.

With the Royal Guard style. I can understand why they didn't replicate that exactly. The Block & Charge move works by forcing Dante to remain stationary and to accept enemy attacks, then release that energy. Here they have something called Demon Evade. Where instead of restricting you to one point in space, you must dodge your enemy at the last instance while in Demon mode. That charges up your demon weapons. I feel that works much better because DMC is meant to be played taking no damage. They also have Parry. Where you must Block an enemy's attack at the last instance to deflect the attack to stun the enemy. Based on those moves I do feel they accomdated Royal Guard.

DmC Dante has Angel Dodge (Dash), Evade and Sky Star. They haven't got Teleport, but it has been substitued for the Angel/Demon Pull. I think the Tricker dodge moves became redundant because they have decided dodge buttons, unlike DMC3/4 Dante where the game has both Dodge and Dash for evading making one redudant. Interesting that means that when you had Trickster equiped on DMC3/4 you have two dodge buttons, I wonder if this makes DMC3/4's secondary dodge button 'worthless'.

"Unskippable cutscenes"

Most cutscenes are skippable. The previous DMC games also had unskippable cutscenes. Thats not specific to DmC.

"Yes, it's great your happy with the speed.  A lot of people aren't."

Actually I think the speed is faster than DMC4 in some cases and slighter slower than DMC4 in others. However I think the Aquila weapon is faster than anything from the previous games. Thats why I haven't had any problems with speed. If you have problems with DmC being faster than the previous games, then perhaps you would'nt be happy with the previous games either.

"Yes, they force you to use weapons by limiting the moves that you can use due to the Color Coded enemies."

Thats not something I consider a problem. Because in the higher difficulties those enemies are remixed with other types of enemies, you never fight a single colour coded enemy by itself on the higher difficulties. The system is desgined to force you to adapt to changing enemy formations instead of using the same attacks for each wave of enemies. i didn't have a problem with that becasue when you have enemies of different types on screen you are forced to changed your tactics. And I think theres actually more enemies on screen than DMC4.

I also thought the platforming was a lot better than previous games because its more dynamic, and the camera doesen't interfere with the platforming elements this time. It extends the use of the Angel/Demon move sets as well, if had problems with that I would suggest playing somethig less complicated. Personally I thought DMC4 was a chore backtracking through all of Nero's missions, but I guess thats not important.

"Just from what has happened to me, the enemies will sometimes get stuck in the level; Dante will sometimes get stuck in the level; Dante can glitch through the level and die; and the Dreamrunner can glitch into a wall."

I didn't experinece any glitches. If you did you might have a fault copy, or a faulty console. Actually all the previous DMC games had glitches, none of which were patched, even in the DMC HD edition.

I haven't bothered continuing because it seems like you haven't actually played the game. You've said the game is easy, everyone I've spoken to has said the game is actually very difficult on the upper difficulties.

If you would like to prove that you are an expert player as you claim, then present videos of yourself getting SSS ranks, taking no damage on the DMD or Hell and Hell modes. At the moment all your giving me is opinions on why you don't like it, without proof I see no reason why I show trust those opinions.