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Barozi said:
ethomaz said:
I said that before... and all versions will run in 1080p@60 fps like every other Rayman for HD consoles.

source ?
cannot find anything that would truly confirm that. My 360 version at least looks more like 720p.

http://ubi-art.uk.ubi.com/2010/06/14/about-the-things-we-use-in-ubiart-framework/
Trailer runs at 1080p and 60FPS.... which doesn't mean anything for the final game (and especially consoles versions).

Here...

http://www.eurogamer.net/forum/thread/224273

360 version

From what I understand, it's rendered at half-1080p, but framebuffer is double-buffered to allow for throughput of 4 tmes the pixels. Coupled with the decoupling of the controller latency from the rendering frame, that gives us a perfect 1080p image, though one that is not edge-smoothed through the filters.

This is alleviated by the application of morphological post-processing, which gives the game its distinct sheen.

Also, it's rendered at 120fps, but downsampled to 60fps to preserve Rayman's trademark "double-speed at half-speed" speed.

PS3 version

Te PS3 version is actually 1090p, but the RSX parcels out the pixel density to the SPUs, which gives it a smooth look, despite "technically" not being "True HD".

The seven SPUs on the Cell each handle approx 1090p/7 of the framebuffer. Then the RSX carefully puts them together before applying a soft edge-smoothing technique known as QXSFXAA (Qunicunx Approximation of a Supersampled Fast Xciting Anti Aliasing) that was developed by Dr. Richard Westerveldenstein, the famous particle theoreticist.

That gives us the eerily smooth look that the PS3 is famous for.

Rayman is a 2D game... even in PS Vita it run at max resolution (960x544) and 60fps.