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seiya19 said:

With regards to R1 lock. Not sure if you know this, but the lock-on works by direction. You hold the left analogue stick in the direction of the enemy you want to attack and it generates a hard lock feedback that won't break.

I found it to be far superior to the previous games because the R1 lock was clunky. It took time to switch between targets. For example the chess board in mission 18 of DMC3. There are over 10 chess pieces on the board, it takes so long for Dante to cycle through targets to lock-on to the Queen, and when she leaves the players view, the target is reset.

The new targeting system works much better. You switch seamlessly between enemies, without having to mediate between R1 and L3 presses to select the target you want. You just point in the direction of the enemy you want and Dante attacks. It also means you never have to hold R1 to be able to dodge. You have dedicated dodge buttons like Bayonetta.

In previous games the R1 lock was also clunky because whenever the player held R1 Dante would strafe around his target. This new system dosen't slow Dante's movement at all, everything just feels much more fluid. I think DmC and Bayonetta are much better action games without forcing the player to hold onto a lock button. All the moves can be performed without having to hold lock on, like Bayonetta.

Because the developers have shifted the movesets into the R2 and L2 trigger buttons the game actually has more gameplay options available than DMC3, and about the same as DMC4 with Nero and Dante combined. So more than DMC3/4 in respect of any one character. Probably less if you combine the entire movesets of Dante/Vergil (DMC3:SE) and Dante/Nero (DMC4).

The issue with DMC3's 'styles' is that you can only change styles in a menu. That locks you into certain ways of playing the game. This system is designed so you can access all the moves, all the weapons in real time without having to enter a menu. DmC Dante is not exactly Dante, hes a hybrid of Dante and Nero from DMC4.

The thing they've done really well is the Angel/Demon pull. You never have to run to your target, unlike DMC3. You seamless move from enemy to enemy at lightning speed. They combat goes further than that. The best thing about the game (my opinion) is that combo offset mechanic. Its sort of similar to Bayonetta's Dodge Offset, but not. You see the pause combos you have with each weapon have secondary uses. What you can do is start you attack with Orsiris, wait for the weapon to shine and release the L2 Trigger. Dante immediately switchs to Rebellion and you can continue into Rebellion's Death Coil. Thats something new to the series. At the moment only a few people are using it, but when you combine all five weapons together offseting your weapons into each other, it reaches a depth that the previous games didn't.

Theres a few problems with the game though. I mean DmC Dante is meant to integrate Nero and DMC4 Dante's movesets. They give the game a lot of depth, but they havent got everything from previous games in there. Thats something that did bother me, because I've seen a lot of places where the combat should be improved. At the same time, I think the combat is not as deep as Bayonetta which is in my opinion the best action game ever made.

Speed wise, theres a video from a guy called Chaser the Wolf on Youtube, if you check out his speed analysis video, you'll see that DmC has some moves faster and some moves slower than DMC4. Its about on par; I'm quite happy with the speed.

Some weapons are designed to be slower because each weapon is designed to have different mechanics. The Arbiter (axe) is meant to be very powerful, but slow. A bit like DMC3's Beowolf. Its would be pointless to make every weapon the same. That was something DMC4 didn't really do because Nero only had the Red Queen (Yamato only had a few moves). DMC4 Dante had less weapons, but they were secondary weapons, you were never forced to use them. The same goes for DMC3, you can go through the whole of DMC3 only using 2 or 3 of the weapons. This game forces you to use each weapon because the weapons are all useful in different situations and useful for traversing the environment.