thismeintiel said:
To be fair, 6 months to 1 year is hardly a rush job when a port is concerned, especially on a console that was touted to be able to handle 360 ports quite easily. In comparison, a developer for the Vita said it only took his team a matter of weeks to port their PS3 game over to the Vita. So, if the developers truly had 6 months to a year to port it over to the Wii U, and more demanding aspects of it performed worse, than there must be some bottlenecks to overcome. Can they? Probably. But, do they care to will be the big question. Especially if Nintendo doesn't do something to change its current sales. Also, both of you need to learn how to trim qoute trees. |
we have the specs, fact is memory bandwidth and cpu are weaker then current gen, sure it has more flops but those are 2 huge bottle necks, and i haven't seen any proof yet or explanation how to over come them. developers already have the foundation for wiiu, the the hd gen developers made new engines for textures and ighting, just to take advanatge of the power they had. wiiu already has thid in place.








