| greenmedic88 said: I'm a bit surprised, but then again not really now that the hard numbers and specs are available. I had figured on HD4850 level GPU processing power while the ever optimistic were assuming HD4870, despite the fact that the 4870 alone draws more power (wattage) than the Wii U under load. So that was pretty pie in the sky. In retrospect, even the 4850 guestimate was too optimistic and maybe I shouldn't be surprised as again, it draws about the same power (wattage), maybe a bit more than the Wii U. At the bare minimum, we'll get to see the next gen of Nintendo games in HD, like many would have liked to have seen last gen. On the flip side, this is going to make 8th gen ports an issue with 3rd party developers and I would not be surprised to see their releases aping that of the Wii's with respect to the PS3 and XB360. At any rate, I would sincerely hope any optimistic talk about the processing potential and graphical prowess of the Wii-U can now be put to bed and the focus for Nintendo fans can return to the games themselves as was the case with the Wii. |
Actually, there will be no problem making 8th gen ports on Wii U. The last gen was an extreme case, fixed-function GPU(Wii) vs programmable shaders(360/PS3). The reason Wii didn't receive most of the 3rd party games was because engines that worked with programmable shader don't work in a fixed-function GPU, so that made ports costlier, because it would be necessary to create a new engine to make Wii games. In this 8th gen, the case will be programmable shaders vs programmable shaders and focus on GPGPU, so no problems to run 3rd party games at all, is just a question of adjusting the game from "high settings" to "low settings". Just like the PS3 and 360 got ports of Battlefield 3 PC, Wii U will be able to get ports from PS4/Nextbox.








