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That was clear. I mean the new systems will have similar visuals with higher polycount and better textures and higher resolution.

The resolution thing is not important for development in terms of costs.

The textures are usually higher than what we see in games anyway and are just down converted for the weak consoles.

The polycount is also usually higher and then is reduced a little bit for the same reason. (before the game comes out all the models are checked and if the game is running to slow they reduce the poly count even more etc.)

So its no wonder that the new consoles will have similar dev costs.

P.S. Dev costs  were reduced to achive the same results  during the 7 year period of this generation  so even if dev costs are a lot bigger than today  they should not exceed the 2005/6 cost/quality ration by alot.

Which makes me wonder if they will price games at $/€ 70.