Kaizar said: Hey since you guys know so much about tech, then can you help me with this: Now the GameCube has over 20 million Polygons The Wii probably has somewhere from 50 to 100 million polygons The 3DS GPU spec says it can do 15.3 million Polygons and the PS Vita GPU spec is said to do up to 35 million polygons in any one game But both Handhelds have more better looking graphics then the Wii, and easily at that. How is that possible? I mean they look more detail and everything. Is it the triangles or what?
This might help: Rodea the Sky Soldier is made from the ground up for both the Wii version & 3DS version since 2010 I believe, and the Wii version went gold on June or July 2011, but the 3DS version is still in development. And my comparisons besides the YouTube video in my signature are: "Pilotwings Resort VS. Wii Sports Resort" and "Monster Hunter 3 on 3DS vs. on Wii" and I guess also "Mario & Sonic 2012 olympics 3DS version VS. Wii version. |
polygon count isn't that important in these - texture size, which is determined mostly by vram size and bandwith, and shader effects per pixel are way more important for good looking graphics
with tesselation polygons play a larger role again as polys dynamically are added the nearer you get to an object (it can be blown up to absurd amounts of polys), but none of the platforms you mentioned uses that