BlueFalcon said:
I am just afraid the GPU inside Wii U isn't fast enough to utilize GPGPU functions, it has no dedicate compute units/shaders like GCN does, and tessellation performance will be rock bottom. How can they recreate similar DX11 effects with such anemic GPU horsepower. Even if the GPU is 50% faster than Xbox 360, that's nowhere near enough because the performance hit from DX9 to DX11 features is at least 2x.
How does one justify paying $300-350 for a console that still requires you to buy a $60-70 mechanical hard drive in the context of PS4/Xbox 720? Once gamers see the graphics of PS4 / Xbox 720's exclusive games, the Wii U would need a price cut to $199 due to the same $60-70 mechanical HDD effectively pushing the total cysstem cost to $260-270....Even that would be way too expensive compared to a $350 Xbox 720! Nintendo is in serious trouble :( |
1) It is a GPGPU as stated by Nintendo directly. It has engines that have features similar to DX11... not actually using DX means you won't see any performance hit like DX9 to 11... its not the same SDK. Can't judge it the same.
2) Value of a console or anything is what matters. I didn't buy a WiiU because I thought it would be identical to its competitors in power. Granted I hoped it would be close enough to get similar support (and still do) but that wouldn't have changed my buying decision. I wanted Nintendo games. Its as simple as that. $350 is a great price for Nintendo Next-gen games plus many others plus MiiVerse plus awesome browser back up by an equally awesome tablet experience.
The HDD is not a necessity for me yet and likely won't be unless I decide to go digital on all disc games. I likely won't based on how I see pricing and BC for digital and Wii games respectively right now. Furthermore X720 and PS4 are unlikely to be less than $399... a year from now. By then, WiiU could very well be reduced to $299 or less by then.
Nintendo is in trouble now due to lack of continuous content, nothing else.