DieAppleDie said:
and the conclusion of the comparison is.... |
Okay I'd like to revise my statement. Final numbers:
Wii U GPU - 1 billion transistors
Wii U EDRAM - 256 million transistors
WII U GPU logic - 744 million transistors
Thus Wii U does in fact, have a next-gen GPU! 1 billion transistors is 3 times more then Xbox 360 and PS3. Here's the problem though - it only has 12 GB/s of memory bandwidth. The CPU and memory system are not high-speed. Thus it relies on local cache bandwidth to achieve high speeds. It probably also has the Wii's GPU on its GPU die - thus adding another 50-100 million transistors. It also has some onboard SRAM - very little. Probably 3 MB - to cover the Wii U's frame and z-buffers.
Thus - it's an incredibly weak design - very slow RAM. Nevertheless - it does have a next-gen GPU. Therefore - it can render at 1080p. Xbox 3 and Playstation 4 will probably have looked significantly better even without any special improvements on the design.