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superchunk said:
However, one item I disagree with is your opinion on if WiiU GPU can due effects similar to that of DX11.

I am just afraid the GPU inside Wii U isn't fast enough to utilize GPGPU functions, it has no dedicate compute units/shaders like GCN does, and tessellation performance will be rock bottom. How can they recreate similar DX11 effects with such anemic GPU horsepower. Even if the GPU is 50% faster than Xbox 360, that's nowhere near enough because the performance hit from DX9 to DX11 features is at least 2x. 

superchunk said:
 If it jumps down to 720p30fps, it may suffice for allowing any other game to be ported to WiiU. Of course this would depend on the game and the end user (many people do not notice these things). But these engines would allow that type of scaling to fit the hardware.

How does one justify paying $300-350 for a console that still requires you to buy a $60-70 mechanical hard drive in the context of PS4/Xbox 720 if its total processing power is 4-6x less and it doesn't even have a strong 1st party line-up yet? Once gamers see the graphics of PS4 / Xbox 720's exclusive games, the Wii U would need a price cut to $199 due to the  $60-70 mechanical HDD effectively pushing the total system cost to $260-270....Even that would be way too expensive if Xbox 720 is $350. Nintendo is in serious trouble. They bet all their marbles on the tablet controller :(

The 7 inch Kindle Fire costs $159 in retail, has a 2-point multi-touch 1024x600 screen, 8.5 hour battery life, dual-core 1.2ghz CPU, 1GB of memory and and 8GB of storage. How is Nintendo selling the Basic Wii for $299 when the controller is inferior in every way to the Kindle Fire and the rest of the consoles would get owned by a low-end A10 APU? Nintendo's pricing makes no sense.