ethomaz said:
@BlueFalcon I don't know... @Marcan is saying the registers in the GPU shows R600 based and not R700.http://www.marcansoft.com/paste/Kq0OLb0X.txt
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That would be even worse (see my last graph in the last post). R600 is essentially a 2nd revision of R500 in Xbox 360's GPU. Xbox 360 had to rely on MLAA/FXAA for most of its anti-aliasing work since MSAA performance is horrendous on R500-600 generations.
I still don't understand why Nintendo didn't just go with A10-5700 APU. 65W TDP, faster GPU and CPU than what they have. Would have required no R&D!! They should hire external consultants to design the successor to Wii U. They are brilliant at making 1st party games but have no clue about hardware. $350 for a console with shading power maybe 50% faster than XBox 360's in the year 2013 is mind-blowingly bad. I can't explain that.