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happydolphin said:

NintendoPie said:

15$ is unrealistic. Wouldn't you think that would hurt Nintendo? That price is way too low for any console or handheld game, really. 30$ is pushing it, but I could see them possibly offering that in a "perfect" world.

What do you mean by their current HW strategy? To get more than 150 Million sales would take more than just competitive marketing and pricing.

@2nd para. yes it would. It would take a revolution in their HW strategy altogether. I don't think they have it in them personally but I've been proven wrong with the Wii. They are just too traditional I don't think they will, anytime soon, manage to tap into apple-like sales.

If they did do that, 30$ for Mario 2D would be a no-brainer and even on the expensive side. The attach-rate required would be much lower, and would probably yield much more revenue. As I said I don't think they have it in them. I don't think the gaming market has that "think outside the box" kind of mentality, it's pretty introverted in general. The Wii was the exception to the rule

RolStoppable said:
Yes, the top dog in the genre needs to be priced $15-30 in order to stay competitive.

 

Yep.

 

I don't think it's them trying to be traditional. I think it's them trying to be profitable. Anything below 30$ is crazy low and wouldn't return any profit. (I'm pretty sure about this, just developing for an HD takes quite a lot of money.) And Apple sales are impossible, no way any gaming company could do that.

Besides, being traditional is not bad. As long as it keeps the majority of their fans happy, it's a winning idea.