By using this site, you agree to our Privacy Policy and our Terms of Use. Close
axumblade said:
JayWood2010 said:
axumblade said:
JayWood2010 said:
Kresnik said:
Why is Sales the majority of the replies in the first 5 pages of this thread? Jesus Christ, why do you guys keep feeding him?

You liven this place up Sales and it was hella quiet while you were banned recently, but please, every now and again just give it a rest.

OT: Don't see how anyone could have any qualms with these review scores really. It's a shame that so many reviewers have the mentality "It sticks to the original formula, minus points!" these days, but there you go. In a vacant genre on consoles featuring the occasional Epic Mickey scoring high 50's and De Blob scoring mid 70's, I'd be happy with Sly finishing his review score where it is.

Sly: Thieves in Time is the definition of "the middle" of the industry I've been talking about recently, reflected in its price (something I salute Sony for, hope to see more of it in the future), and I'll be supporting this. From the videos I've watched, it looks just my cup of tea. Reminding me of another era of games which I sorely miss these days. Ratchet & Mario have done their part to keep me sane, but it's always nice to have someone else along for the ride.

So you salute sony for publishing mediocre games.  not saying that Sly is a bad game for having a 77 but i guess you need to start saluting games like Viva Pinata, Banko N&B, Kameo, and plenty of other games while you are at it if this is the case.

I don't think you understand what he was meaning. He's been talking about this for a while. He said in another thread recently that most studios are going to either focus on the AAA titles or independant smaller games. There are games that people love that aren't necessarily the top rated games. Looking at series like Prince of Persia, Sly Cooper, Just Cause 2, katamari, darksiders, dead rising, and games like these that aren't necessarily considered AAA titles but are still quite enjoyable if you like the type of genre the game belongs to.

AAA titles are just a definition of budgets and are unrelated to meta scores which is a mistake many people make.  I'm not completely positive on what a medium class game would be called, but I'm assuming that would be called AA which we have plenty of those released on a yearly basis.  They do get ignored in most cases because they are usually not very good and don't gain in popularity either while smaller games like Minecraft, Trials Evolution, and Joorney sometimes take off due to their brilliant gameplay or originality regardless of having a low budget.  AAA budget games usually get the most praise due to the polish they have.  In some cases no, like Crysis 2.  That is a AAA budget game that failed to meet expectations.  Now as far as AA games go or whatever they may be called I'd say has a lot of games but they still need to be profitable for a company to see them worth while.  In this case I believe that Sly 4 will make it worth while.  I still see no reason to salute somebody on making a mediocre type game.  Regardless of it being AA or not though as I'd give more praise to developers with low budget games who made a brilliant game than someone with a higher budget game that made something that was mediocre.  Sony is definitely not the only company to publish AA games either.  i would say Activision, Ubisoft, and EA have 10x more AA games than Sony so once again i dont understand the salute behind this one.

From what we've been presented, Sly 4 has had a relatively low budget. The people making Sly 4 were Sanzuru, the company that was responsible for polishing The Sly Collection. They probably had a limited amount of help from Sucker Punch but I don't think that it was too much. Games like this will have people who are big fans of the series (such as people like myself). AAA is always a bad choice in statement but it's the easiest way for me to convey what I am trying to say without making it seem like I'm calling a game mediocre. The games I mentioned aren't medicore to everybody. In fact, sometimes they offer a distinct variation that certain players enjoy. Sly for example offers more stealth than your normal Mario or Ratchet game could ever hope to offer.

I explained what i meant in my previos comment but what I'm saying is if AA games are not going to be the quality of AAA games then they need to lower th price for them.  In this case they did.  It is $40 instead of $60.  What i'm basically saying is the industry does make a lot of AA games but most of the time they have them over-priced and why they get ignored.  Nobody wants to buy games that are considered mediocre for $60.  When I saymediocre that probably sounds like im saying it is a bad game and that is not what I mean by that.  II would consider 75-80 to be a good game but there is certainly a lot better games out there is all.