ethomaz said:
It's not low... there is no more shaders units in the chip for the Wii U GPU... can have shaders units for the BC Wii GPU. All the others units are non-GPU parts. |
They are discussing non-symmetric shaders etc. Eitherway, the point is still the same. It's greater than current gen plus more memory plus a lot more graphical technologies. Its far closer to its competitors than Wii was.
2013/14 games will demonstrate a clear distinction from PS360. Only question is if 3rd party devs will ignore it even though it could do the same game. Rol has a pretty solid argument that they will regardless of anything else. I think they may not.. at least so long as their name isn't EA.







