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Barozi said:
Mr Khan said:
Barozi said:
Not gonna play through this again.

Set me straight on this one, Barozi, what was missing from the original version, exactly? I had heard that the kunai wall-climbing mechanics were more difficult, that dismemberments and Obliteration techniques were gone, that there was no combo counter, and that the game was "less technical." Could you clarify?

eh better read through the Wiki article or something, I stopped caring about it a long time ago.

Just a few things: only a Katana and the bow as main weapons, one ninpo, no Ayane, no possibility to upgrade weapons/charatcer, obviously no dismemberment either. The original Ninja Gaiden 3 was really just a beta at most.

Adding to that the already bad story, below average graphics, unexciting bosses, bad level design, QTEs (that can be disabled though), repeatedly respawning enemies and a pathetic camera.

That does explain why the katana seemed to work best for most bosses, if they were all designed specifically for a game where katana was your only option. Also might explain why some of the higher level moves on the katana were able to "break" certain bosses, if you were never supposed to upgrade.



Monster Hunter: pissing me off since 2010.