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Kaizar said:
fillet said:

Proof that the Wii-U is no better performance wise than current gen consoles is finally arriving.

Eat my shorts non believers.


It has a minimum of 480 shader cores VS. 48 on the 360.  Those are very different architectures,so to compare them like this is misleading. Xenos' shaders do 10 flops per clock, VLIW-5 shaders do 2 flops per clock - technically 5 times the raw power per shader and those 480 stream processors (that's what AMD calls them) are not confirmed, judging by the GPU die shot it may be less.

It uses 2010 technology VS. 2004 technology on the 360. yes, 2004 highly powered tech vs 2010 highly efficient tech

It has a 2 GB RAM vs. 256 RAM in 360. Wii U has 2GB DDR3 ram and 32MB eDram, 360 has 521MB GDDR3 ram and 10MB eDram, 360's unified GDDR3 ram is optimised to work with Graphics Cards and has a 128bit bus width, while WiiU's DDR3 ram is usually used for OS/CPU work and seems to work with a 64bit bus.

It has somewhere from 500 to a little over 1,000 GFLOPs. over 500gflops is a maybe, up to 1tflops is a no

It has 5.3 GHz Wireless VS. 2.4 GHz Wireless on the 360. lol, now that's a ridiculous one - those numbers just say how short the waves for transmissions are, the shorter 5GHz are less common to use which is why there is less noise/interferences in that frequency band, but it has shorter range - btw WiiU has both 2.4GHz and 5GHz WiFi

So may I ask you what the funky wackos are you talking about?

answered