Aielyn said: What am I talking about? Look back at the RV770 chip for a moment. The centre of the chip has all of the main GPU stuff, and then there's some stuff around the edges, most of which is easily identified. Now look at the Wii U's chip. Yes, there's the eDRAM, etc, on the left. And they've identified a heap of things on the right... but the odd part is all of the unmarked area. About a quarter of the entire chip is entirely unaccounted for, including a huge gap near the centre. There are visible details, so we can be fairly confident that it's not just empty space. So what is it? What hasn't been identified, and what impact does it have on the system? I don't suppose anyone knows if there's an equivalent die image for the Wii's GPU, for comparison? |
It's not empty space but it's not GPU (shaders) too... what that can be?
- fixed functions?
- Some special sauce?
There are two bigs theories in GAF right now...
Let's assume, for a minute, that the four blue sections are TMUs, the red sections are shader clusters, and the two yellow sections down at the bottom right are ROP bundles. This would, we assume, produce a core configuration of 320:16:8. Now, if you measure out the sizes of these, you get only 28.9% of the total GPU logic space, just 21.48mm². What's going on with the other 52.9mm² of GPU logic? There's probably a DSP and ARM on there, but that accounts for a couple of mm² at most. http://www.neogaf.com/forum/showpost.php?p=47314378&postcount=679 |
The second theory is harder to belive because I never saw a AMD GPU with asymmetrical shaders units... I can even know if that's possible.
I'm more with the first... some "special sauce" or fixed functions (for the Pad? Maybe).