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Augen said:
morenoingrato said:
And yet, we want MOAR power next gen. See how many developers also bite the dust for that reason.


This is an aspect of the industry I'd like to see dissected bit more.  What goes into development costs?  Why are they increasing at such an apparently rapid pace leading to higher thresholds of sales for success?

Now, my main guess is size of teams these days.  In the 80s a development team could be a dozen people, where as now routinely see 100+ teams.  So, what can be done to reduced the numer of people required to make a game?  It does seem if on Playstation 4 any game has to sell a million to break even and major titles have to sell five million the industry could be in big trouble and re-evaluate its entire model.  

The biggest portion of a game team nowadays is often the art/animation team. To reduce costs, the gamers would have to be happy with less game/game world and/or lower art benchmark. And I don't see that happening in the next gen, though financial realities may force their hand. To put it simply, if it is no longer profitable to make console games, they will not be made.

In regards to SuperBot, call me soft, but no Studio deserves to be closed based on their first game being only average. These are real people with families to feed, and despite all the grumblings, the devs no doubt worked hard, and they cannot build upon what they've done now.