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HoloDust said:

Well, just got back from Beyond3D, and it seems they're thinking now it's (what I was suspecting since the first measurements) it's 320SPs - in my opinion, 320:16:8 would make lot of sense, but let's see how it goes...

Seems like now... even so that's put the Wii U's GPU below the expectation (less than 400GFLOPS).

- 40 nm
- 32 MB edram
- 16 TMUs
- 320 shaders
- 8 ROPs