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ethomaz said:

Well if it is a 8 CUs, 20 chaders each... VLIW4 then we have 640SPs in the Wii U's GPU.

Seems reasonable because VLIW5 give us 800SPs... a little high for the size... or maybe there is just 16 shaders in VLIW5 = 640SPs too.

640SPs @ 550Mhz???


I don't know, there are still too many speculations, unless Nintendo did some fucking voodoo magic, at first glance the performance can't be that high, but if it's based of VLIW5 with 80 SIMD  per and with calculations, that shit would be at 700ish GFLOPs which is impossible to me, that'd be way too fucking high.