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Well if it is a 8 CUs, 20 chaders each... VLIW4 then we have 640SPs in the Wii U's GPU.

Seems reasonable because VLIW5 give us 800SPs... a little high for the size... or maybe there is just 16 shaders in VLIW5 = 640SPs too.

640SPs @ 550Mhz???