ethomaz said: "Looking at the die shot, it seems that there are 8 blocks of (probably) 20 shaders for a total of 160. Directly above it there are what looks like 3 repeated blocks that I would guess are TMUs, so 12 of them. Then two blocks below the shaders, so probably 8 ROPs. The arrangement of TMUs to shader blocks seems odd, but that's going by the few other die shots I've looked at." http://forum.beyond3d.com/showpost.php?p=1702271&postcount=4417 - 8 CUs with 20 chaders each = 160 SPs Any other ideia? Because that is even worst than I expected. PS. I will check more in neogaf. |
I think they also have fixed function shaders on that thing, it's like a hybrid GPU from what I'm gathering so far, and it's really fucking hard to gague the performance when you have a part that's this customized, this is very non-standard and a pain in the ass to dedcode lol.