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"Looking at the die shot, it seems that there are 8 blocks of (probably) 20 shaders for a total of 160. Directly above it there are what looks like 3 repeated blocks that I would guess are TMUs, so 12 of them. Then two blocks below the shaders, so probably 8 ROPs. The arrangement of TMUs to shader blocks seems odd, but that's going by the few other die shots I've looked at."

http://forum.beyond3d.com/showpost.php?p=1702271&postcount=4417

- 8 CUs with 20 chaders each = 160 SPs
- 12 TMUs
- 8 ROPs

Any other ideia? Because that is even worst than I expected.

PS. I will check more in neogaf.