| JayWood2010 said:
|
I realised upon reading your first reply again that we're talking about two different things, I think.
You're saying (correct me if I'm wrong) that Sony haven't been supporting the Vita because they haven't been releasing any system sellers for it?
I was saying that Sony have thrown loads of support at Vita by publishing 13 games in its first year, something they didn't do for PS3 (15 games for 2006 + 2007 by my count).
Yeah, there's no system seller on Vita, I'm not arguing that at all. I'm not really sure where you brought system sellers from actually. I'm just saying that the support has been there from Sony. They've brought the established franchises (Uncharted; LittleBigPlanet), mixed in new IP's (Unit 13; Gravity Rush) and bought exclusivity in big third-party games (Assassin's Creed; Call of Duty). Yeah, things didn't pan out how they wanted - and again, that comes down to the mistakes they've made from simply not understanding the handheld market. But I don't think you can draw too many parallels with how they messed up PS3 at launch & how they've messed up Vita.
But whatever. The whole point I've been trying to make is: Sony begun in the home console market, they dominated it for years, they recovered by a lot of their own doing in 2009 (post slim, as Jay says). I can see why someone would bring up Vita but honestly, Sony in the handheld market is a whole different kettle of fish, and while I could argue for hours with you about what they've done wrong with Vita, it has no relevance to the original point I was trying to make.
Does that explain it a little better?







