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JayWood2010 said:
Great first post by the way XD

Thanks! I added some slides with features in modern games that already leverage HD7000's compute architecture. Developers are slowly learning how to use DirectCompute for games, which means they should be a lot more familiar with how the PS4's GPU will work by the time it launches. PS3's GPU architecture was completely outdated by the time it launched. This is because starting in 2006, PC GPUs went to a unified shader architecture but RSX in PS3 was using the old "fixed pixel pipeline" architecture. Since Xbox 360 used the more modern unified shader architecture, and post-2006 PC games were coded around this, Xbox 360 became the go to multi-platform console. With HD7000 series (or HD8000), PS4 would gain the most modern/advanced architecture for DirectCompute, OpenCL and OpenGL. Therefore, outside of MS flat out beating Sony in terms of how powerful the graphics chip might be, it is actually impossible for MS to use a GPU with some next generation architecture because HD7000 is the latest from AMD.  Don't forget some other key bonus features of HD7000 series:

1) Native 1920x1080 Stereo 3D at 120 fps (60Hz/eye) gaming support (but I realize most people won't care for 3D gaming at 1080P, but this feature will also cost $0 with HD7000 cards); I believe PS3 3D gaming was only limited to 30 fps.

2) 7.1 Channel surround sound via HDMI, with no additional costs.

3) AMD's App Acceleration, that uses the video codec engine of HD7000 series cards to offload the CPU's load when watching 1080P movies. HD7000 cards can stream at least 6 x 1080P movies at the same time if you wanted to. Right now when you are watching 1080P BluRays or 1080P content on PS3, PS3 has to use the Cell for this because RSX's video codec engine is too primitive.

http://www.youtube.com/watch?feature=player_embedded&v=b3QaZlbnlqs

I think what Sony needs the most are a strong line-up of launch titles, continue on having awesome 1st party exclusives and keep the price as close as possible to $400.