By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Detailed information about Durango GPU.

Stat

Value

Clock rate

800 MHz

Compute

Shader cores

12

Instruction issue rate

12 SCs * 4 SIMDs * 16 threads/clock = 768 ops/clock

FLOPs

768 ops/clock * (1 mul + 1 add) * 800 MHz = 1.2 TFLOPS

Interpolation

( 768 ops/clock / 2 ops ) * 800 MHz = 307.2 Gfloat/sec

Geometry

Triangle rate

2 tri/clock * 800 MHz = 1.6 Gtri/sec

Vertex rate

2 vert/clock * 800 MHz = 1.6 Gvert/sec

Vertex/buffer fetch rate (4 bytes)

4 elements/clock * 12 SCs * 800 MHz = 38.4 Gelement/sec

Vertex/Buffer data rate from cache

38.4 Gelements/sec * 4 bytes = 153.6 GB/sec

Memory

Peak throughput from main RAM

68 GB/sec

Peak throughput from ESRAM

128 bytes/clock * 800 MHz = 102.4 GB/sec

ESRAM size

32 MB

GSM size

64 KB

LSM size

12 SCs * 64 KB = 768 KB

L2 cache size

4 x 128 KB = 512 KB (shared)

Texture

Bilinear fetch rate (4 bytes)

4 fetches/clock * 12 SCs * 800 MHz = 38.4 Gtexels/sec

Bilinear data rate from cache

38.4 Gtexels/sec * 4 bytes = 153.6 GB/sec

L1 cache size

16 KB/SC * 12 SCs = 192 KB (nonshared)

Output

Color/depth blocks

4

Pixel clear rate

1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec

Pixel hierarchical Z cull rate

1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec

Sample Z cull rate

16 /clock * 4 DBs * 800 MHz = 51.2 Gsample/sec

Pixel emit rate

4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec

Pixel resolve rate

4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec

 

See more: http://www.vgleaks.com/durango-gpu/

Nothing new of course.