"What I discovered is that The Last of Us is another beast entirely, an organic and fluid experience wholly distinct from the third-person shooting of Uncharted. Most notably, there is no dedicated button for taking cover in The Last of Us. Instead, Joel will press against objects and walls naturally as the player moves slowly - or stealthily - towards them. He can move away without problem, easily breaking into a jog or sprint when necessary. It's an appropriate change, because staying still and hunkering down in The Last of Us almost certainly means imminent death."







