theRepublic said:
How do you buffer a game? You can't. The infrasturcture is going to need to be a lot better. As Milkyjoe already stated, this is also going to be a ton of data for ISPs to handle. They already have caps and are throttling users. Where did you get that 25% from? I'm guessing straight from Netflix with round up like that (lol). The latest Netflix financials (Q4 2012) have 27.15 million subscribers to streaming, but only 25.47 million of those are paying customers. With 313.9 million Americans (2012), I am guessing they are talking households. That is at 114.8 million (2011). So 23.6% best case, or 22.2% paying. Close I guess. Anyway, my point is that streaming video and streaming a game where the user has input are two very different things. |
and onlive already has it working. right after the sony acquisition i tried out rayman on gaikai and it worked smooth as butter for me.








