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Mr Khan said:
Train wreck said:

In the future, 3rd parties are somehow going to be blamed for Iwata's/Nintendo's refusal to accept cloud gaming (once it takes off after its slow start). It's going to be spun something along the lines of they didn't try hard enough to convince them.

Once it takes off after its slow start is the key phrase here. Nintendo wasn't too far behind in implementing online multiplayer when it *really* became a force that mattered on consoles (Halo 2, 2004, Mario Kart DS, 2005. Hell, Iwata's famous anti-online quote is 2004). Given that we're still a good 5-10 years off from mass-market viability of full-scale retail titles becoming available on the cloud, Nintendo will surely be ready to come on board once it becomes an actual thing.


nintendo is still behind on online multiplayer and wiiU is, imo, a symptom.  when a successful product has a terrible follow-up it is typically because of consumer dissatisfaction with their original purchase.  now there are many reasons to be dissatisfied with the wii but a lack of a unified online system and robust multiplayer focus is part of that.  that's part of why the sales of the wii collapsed and the 360 had an unprecedented peak year on (if i remember right) year 7.

those online services matter.  nintendo is soo far behind MS right now they can likely never catch up.  sony had to buy gaikai just to keep up.  ..but ignoring emerging trends pretty much solidifies your place in that future.