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naznatips said:
SeriousWB said:
Melee was unintentionally made much deeper than 64, due to the exploits and rigourous probing done by the competitive community.

Well, as true as that is, Brawl was made deeper than Melee intentionally.  Air combat was increased, making it a dual sytle game (so you need to be good at both).  New techniques were added such as Footstool Jump, Gliding, Glancing Blows, and Pivot Grab.   Old exploits were made into official techniques such as L-Canceling, now called Ukemi, Small Jump, etc.  Smash isn't really a shallow game at all.  It's full of techniques for the advanced. 

However, knowing how to jump and use the A and B button is enough to play against low level CPUs, and that's basically what Smash is about.  Anyone being able to play, but being extremely competitive at its strongest.  Sakurai once refered to it as a sport, and I think this is a good analogy.  Just like sports, it has varrying degrees of skill.  Your 7 year old can play in Little League, but that doesn't mean he's going to be beating Barry Bonds's home run record either (Unless of course you give him lots of sterroids).  The same basic theory applies to Smash, and that's why it works well.


We won't know if Brawl is as deep as Melee for quite awhile.  They have made it easier to return to the stage with the increased floatiness, and vastly increased the sweetspot to grab onto the legde.  Not to mention tether recoveries don't need to be aimed to hit the sweetspot, the close edge game is near gone at the moment. 

L-Cancelling is gone as far as we know. Ukemi is not L-cancelling, the L stands for lag not the L button.  L-cancelling is a way to reduce the lag time that follows certain moves, not preventing yourself from falling over after being hit.  Sakurai has removed L cancelling and has just put more variations on the lag times of different moves across the different characters.  Also, the stun time on characters has been shortened which means, as of now it is harder to string together combos as characters float further away and can recover.  Short hops are still in, but that was a given, all in all Brawl has made the Smash series even more beginner friendly.  We'll know if it's as deep as Melee probably around 3 - 6 months of it being released IMO.