By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SeriousWB said:
Melee was unintentionally made much deeper than 64, due to the exploits and rigourous probing done by the competitive community.

Well, as true as that is, Brawl was made deeper than Melee intentionally.  Air combat was increased, making it a dual sytle game (so you need to be good at both).  New techniques were added such as Footstool Jump, Gliding, Glancing Blows, and Pivot Grab.   Old exploits were made into official techniques such as L-Canceling, now called Ukemi, Small Jump, etc.  Smash isn't really a shallow game at all.  It's full of techniques for the advanced. 

However, knowing how to jump and use the A and B button is enough to play against low level CPUs, and that's basically what Smash is about.  Anyone being able to play, but being extremely competitive at its strongest.  Sakurai once refered to it as a sport, and I think this is a good analogy.  Just like sports, it has varrying degrees of skill.  Your 7 year old can play in Little League, but that doesn't mean he's going to be beating Barry Bonds's home run record either (Unless of course you give him lots of sterroids).  The same basic theory applies to Smash, and that's why it works well.